* You should be able to walk faster when holding a button (B).
+ dash-enhancement.ips

* If you attack a fire enemy with a fire weapon, it should penalize you.
! Requires evade-bugs.ips, and weapon-data-bugs.ips to be useful.
+ elemental-attack-enhancement.ips

* Mag Def should be shown in the status screen.
+ magdef-status-enhancement.ips

* The default respond rate should be higher.
+ respond-rate.ips

* Potions would be easier to use if they stayed on the "use" screen
+ potion-stay.ips

* Rearrange the item screen to put commonly-used items at the top
+ rearrange-items.ips

* Make CONF do something vaguely resembling an actual attack (can miss, and
  damage [D..2D]-A).
+ CONF-attack-enhancement.ips

* We did all this work, we should get some credit.
+ give-us-credit.ips

* Bitmap armor types. This has no effect on the actual game, but might be
  useful for a hack.
+ armor-type-bitmap-enhancement.ips

* This rearranges the teleport coordinate tables to allow for more of each
  kind. This has no effect on the actual game, but might be useful for a hack.
+ extra-teleports.ips

* Replace the crappy PRNG with a slightly better one
+ randomness-enhancement.2.ips

* This adds a "Buy 10" option to the item shop menu.
+ item-shop-enhancement.ips

* This creates a magic Effect for a "RUN" spell, and assigns it to EXIT.
! This requires magic-bugs.2.ips to be applied first
+ EXIT-does-run-enhancement.ips

* Nerf the BB by reducing DMG to Level+STR/2, Crit% to Lv/2, and only giving
  #hits*2 to Ma.
! Conflicts with bb-armor-bug.ips
! Conflicts with bb-antheosis.2.ips
+ bb-antheosis.1.ips

* Nerf the BB by reducing DMG to Level+STR/2, and Crit% to Lv/4 for BB and Lv/2
  for Ma.
! Conflicts with bb-armor-bug.ips
! Conflicts with bb-antheosis.1.ips
+ bb-antheosis.2.ips

* Allow all battle numbers except 0x80 to be used as spiked squares, instead of
  only 00-7f.
+ spiked-square-enhancement.ips 
